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Game Development Studio

ChatGPT plugin

Build assets. Debug renders.

View in ChatGPT directory

Route game asset production, canonical package vendoring, sealed render-capture diagnosis, and bounded performance work through a local-first evidence-aware workflow. Execution uses the separately installed game-dev 1.0.2-or-newer CLI. Optional provider requests use only a preconfigured local credential controlled by the user; the plugin never collects keys or proxies provider traffic. Provider spend, every local write, GPU work, and performance measurement remain separately authorized for each invocation.

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Rank by placement

#1401of 8,79325places up24h90places up7d
#1,004#2,198#3,392#4,586Sep 27Oct 3Oct 9Oct 15Oct 21Oct 26

Rank in Developer tools

#115of 7422places up24h6places up7d
#86#176#266#356Sep 27Oct 3Oct 9Oct 15Oct 21Oct 26

In its category

How this plugin compares with others in the same category. Positions are counted within the category, not across the whole directory.

Developer tools115th of 742 by placement
#PluginPosition7d
113Manufact#136557places down
114pstack#1397126places up
115Game Development StudioThis page#140190places up
116API Documentation Checker#143163places down
117Firebase#1437245places up

All 742 Developer tools plugins

More from Benjamin Michael Haire

All listings by Benjamin Michael Haire

Example prompts

  • “Plan a game-ready asset package from this brief.”
  • “Diagnose this sealed render capture and telemetry.”
  • “Compare these runs without overstating the evidence.”

Skills

  • game-asset-production

    Create, inspect, normalize, validate, and package game-development assets with local tools plus optional Tripo and Leonardo jobs. Use for 3D, texture, reference-image, sound-effect, Blender, GLB, PBR, or USDZ asset-production work; not for admitting packages into a game project.

  • game-asset-vendoring

    Search, verify, migrate, and safely admit canonical asset packages into local game projects. Use for asset catalogs, license gates, package integrity, project vendoring, lock receipts, and local preview launch; not for generating paid-provider assets.

  • game-development-studio

    Route local game-asset production, package vendoring, offscreen render diagnosis, and bounded performance work through the game-dev CLI. Use only when a game-development request explicitly spans two or more of these workflows, needs a cross-workflow handoff, or asks for Game Development Studio orchestration; do not activate for unrelated development or general creative work.

  • game-performance-optimization

    Summarize sealed game-run telemetry, compare baseline and candidate metrics, and execute bounded code-optimization goals with explicit path and iteration limits. Use for measurable performance work after a reproducible adapter scenario exists; not for visual diagnosis without a metric.

  • game-visual-debugging

    Diagnose game-rendering problems with declarative local adapters, windowless captures, structured telemetry, semantic render attachments, sealed run bundles, and deterministic raster comparisons. Use for visual bugs or renderer regressions where screenshots alone are insufficient.

Categories
Made by
Benjamin Michael Haire · Website
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On Install
Capabilities
Asset production, Project vendoring, Visual debugging, Performance analysis
Availability
Available
Version
1.0.2
Keywords
game-development, game-assets, blender, render-debugging, performance, codex
Created
August 28, 2026
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